AI Insights · Timothy · July 2022
Top 5 Casual Games in Spain Q2 2022: Performance Insights
Explore the performance of the top 5 casual games in Spain during Q2 2022, including download trends, revenue, and active users.
In the second quarter of 2022, the top 5 casual games in Spain demonstrated varied performance metrics across downloads, revenue, and active users. Here's a detailed look at how each game fared, based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS saw a steady increase in weekly revenue, peaking at around $1.6K in late May. Weekly downloads fluctuated, starting at approximately 60K in late March and dipping to about 32K in early June, before rising again to 42K by the end of the quarter. The game maintained a robust user base, with weekly active users increasing from around 954K to nearly 1.47M by the end of June.
Fishdom by Playrix experienced steady weekly revenue, peaking at about $61K in late May. Downloads varied significantly, starting at 30K in late March, reaching a high of 58K in early May, and then declining to around 20K by early June. Active users also showed a downward trend, decreasing from around 202K in late March to about 165K by the end of the quarter.
BitLife Español from Goodgame Studio saw a dramatic increase in both downloads and revenue following its release in early June. Weekly revenue surged to approximately $13.5K by mid-June, while downloads skyrocketed from around 1K in late March to over 123K by mid-June. Active users also saw a significant rise, starting at around 28K in late March and reaching nearly 240K by the end of June.
Tennis Clash: Sports Stars Game by Wildlife Studios had a notable increase in both revenue and active users. Weekly revenue peaked at around $27.6K by the end of June. Downloads increased steadily, starting at 13K in late March and reaching 42K by early June. Active users also grew significantly, from around 106K in late March to approximately 181K by the end of June.
Parchisi STAR by Gameberry Labs maintained consistent performance in terms of revenue and active users. Weekly revenue hovered around $32K throughout the quarter. Downloads fluctuated, beginning at around 27K in late March, dipping to approximately 19K in early June, and then rising to about 24K by the end of June. Active users remained fairly stable, with a slight decrease from around 424K in late March to about 359K by the end of June.
For more detailed insights and data, visit Sensor Tower.